Artists – LoVid

cell-a-scape, 2015

Electronic Arts Intermix (EAI)
535 West 22nd St. 5th Fl.
New York, NY 10011

T: (1) 212.337.0680

Tali Hinkis and Kyle Lapidus began collaborating as LoVid in 2000. An alchemy of independent interests in technology has defined LoVid’s aesthetic, combining craft-oriented analog processes and playful engineering with natural and social science. LoVid’s live performances, participatory public art works, immersive installations, and video and textile projects express the radiant noise of an electrified but human world.

Inspired by a residency in 2003 at the Experimental Television Center (ETC) in Oswego, New York, where LoVid had access to historical image-audio processing devices (including Nam June Paik’s “Wobbulator,” the Sandin Image Processor, and the Jones Colorizer), the duo began to create their own hand-built synthesizers, culminating in their main instrument, the Sync Armonica, constructed during a residency at Eyebeam in 2005. The reliance on unique, even cumbersome artistic tools is central to LoVid’s approach, which deliberately troubles the seamless aesthetics of new consumer technology to focus instead on the relatively crude texture produced by archaic devices.

LoVid carries forward a legacy that was begun in the early days of video and computer technology in the 1960s and ’70s, inspired by individuals and collectives who rebelled against the corporate interests attached to these new media developments. By disrupting the commercial myth of convenience and flawless functioning, LoVid reaffirms technology as a tool in the service of creative and idiosyncratic minds.

cell-a-scape continues LoVid’s investigation into the intersections between the organic forms of bodies and nature and the inorganic world of technology and electronics. Here, colorful static and electronically generated shapes resembling geometric leaves fluidly blend with one another and the rhythmic bass of the soundtrack. This is overlaid with an image of foliage through a window–the “natural” rendered digitally, deprived of its substance–that recedes and reappears from a vanishing point within the saturated screen space. cell-a-scape visualizes the juxtaposition of media with physical objects, geographic spaces, and human culture, and foregrounds the porous boundaries between the “reality” of nature and the constructed experience of technology.